Arcfield·Studios

Independent game studio — est. 2026

Arcfield

Small studio. Big arcs. We make sharp little games with honest economies — built to respect the player's time, not to harvest it.

01 — Out now on iOS

BloomStrike

Collect seeds on expeditions across alien worlds, grow plants with their own traits and elemental strengths, and build a team that can take the Colosseum. Part collection RPG, part tournament strategy.

BloomStrike — growing a plant with stats and mutation traits

03 — How we play

Free-to-play without the dark patterns

1

Ads earn their place

If a rewarded ad isn't clearly better for you than the free path, it doesn't ship. We test that, not vibes.

2

Caps from day one

Interstitials are capped before launch — not after the reviews arrive. Frequency is a design decision, not a dial to crank.

3

Your time is the price

No fake urgency, no guilt screens, no punishing you for putting the phone down. Quit-and-come-back friendly, always.