Independent game studio — est. 2026
Arcfield
Small studio. Big arcs. We make sharp little games with honest economies — built to respect the player's time, not to harvest it.
01 — Out now on iOS
BloomStrike
Collect seeds on expeditions across alien worlds, grow plants with their own traits and elemental strengths, and build a team that can take the Colosseum. Part collection RPG, part tournament strategy.

02 — In the workshop
Four more on the bench
03 — How we play
Free-to-play without the dark patterns
1
Ads earn their place
If a rewarded ad isn't clearly better for you than the free path, it doesn't ship. We test that, not vibes.
2
Caps from day one
Interstitials are capped before launch — not after the reviews arrive. Frequency is a design decision, not a dial to crank.
3
Your time is the price
No fake urgency, no guilt screens, no punishing you for putting the phone down. Quit-and-come-back friendly, always.




